ESCCDL Inc. - Playing Rules

EASTERN SUBURBS COMBINED CLUBS

DART LEAGUE Inc.

PLAYING RULES

1.0 The Dart Board.

1.1 All matches shall be played on a board approved by the League. The board shall have

the numbers and divisions clearly marked (1) one to (20) twenty with a double ring and a

treble ring. The board shall have a bulls-eye consisting of an inner circle scoring (50)

fifty and an outer ring scoring (25) twenty-five.

1.2 A dart coming to rest within the treble shall score (3) three times or treble the score

indicated by the numerals on the outer edge of the board division which contains that

portion of the treble design.

1.3 A dart coming to rest within the double ring shall score twice or double the score

indicated by the numerals on the outer edge of the board division, which contains that

portion of the double ring.

1.4 A full size board must be used and in no case shall the wire that forms the divisions or

boundaries be out of true.

2.0 Position of the Board and Distance of throw.

2.1 The dartboard shall be firmly fixed at a height of 1.73 metres from the centre of the

bulls-eye to the floor.

2.2 The distance of throw shall be 2.37 metres. This measurement shall be taken by

measuring from the centre of the Triple 20 to the BACK of the oche a distance of (3)

three metres.

2.3 The oche shall be clearly marked with tape or raised strip and shall be at least (1) one

metre long. The oche shall be parallel to the face of the board. The measurement of

the oche line from the board shall always be taken to the BACK of the oche line. A

raised oche, when used, shall be at least (1) one metre in length and at least 2.5 cm in

height.

2.4 Players must, at all times, be behind the oche. They may move along its' length as far

as they like, but at all times the line must not be trodden on.

3.0 Caller

3.1 The Caller is in complete charge of the game and shall, wherever possible, stand to the

right hand side of the board.

3.2 The Caller's duty is to call the correct score thrown and to answer any question/s by a

player regarding the score thrown or score remaining to complete the game.

3.3 The Caller must only indicate the score remaining in a game NOT the method of

achieving that score (e.g. "There is 40 left" NOT "Double 20 remaining").

3.4 To benefit the League's less experienced players, and assist in the promotion of darts in

a social atmosphere, the Caller may use discretion in the application of 3.3 above.

3.5 The Caller shall ensure that the match is conducted in accordance with the rules as laid

down.

 

ESCCDL Inc. - Playing Rules

4.0 Marker

4.1 The Marker's responsibility is to mark the chalk/whyte board keeping a clear record of

scores thrown and the balance required to finish the game.

4.2 Corrections to the score shown may only be notified to the marker by the Caller, Captain

or participating player. Once a score has been played on no alteration shall be made to

the score shown on the board.

5.0 Commencement of the game.

5.1 Standard Competition.

At the commencement of the match the Captains shall toss a coin to determine which

team will throw first for the bull in the first leg of the match. Throwing for the bulls-eye

will alternate between teams for the remainder of the match.

If any game is stipulated as a "Best-of" result (i.e. Best of 3, Best of 5) and the deciding

game must be played to determine the result then the coin shall be tossed to determine

which player shall throw first for the bull.

5.2 League Competitions (Singles/Doubles/etc.)

The toss of a coin shall decide which team/player throws first for the bulls-eye. The

player throwing his dart nearest the bulls-eye shall commence the first game. The loser

of the nearest the bulls-eye shall throw first in the second game. If a third game is

required to decide the match then the toss of the coin shall be used to determine which

player throws first at the bulls-eye.

5.3 All Competitions.

In the event of a dart being knocked out of the board or both darts landing in the bullseye,

both players shall have another throw. Should the first dart land in the bulls-eye

then it shall remain until after the second dart has been thrown.

5.4 No dart shall be touched by the player or Caller until the caller has determined the

nearest to the bulls-eye. This is determined by the point that the dart has entered the

board.

6.0 Foot Faults

6.1 At the discretion of the Contest Director an oche judge may be appointed for all

competitions and finals conducted by the League. The oche judge will be seated in line

with the oche and shall not distract the players. He shall remain silent except in the

case of an infringement of the oche, in which case, he shall call out "no dart" and no

score shall be recorded for that dart.

6.2 The Caller shall pay heed to the judgement of the oche judge.

7.0 Darts in and out of play.

7.1 Scoring darts are those sticking in the board at the completion of a throw of (3) three

darts or less, as is necessary. Scoring darts shall be indicated by the point of the dart

that is definitely in or touching the defined playing surface of the board.

7.2 If a dart falls out of the board before the caller announces the total score it does not

count, as only the darts actually touching or in the board are counted when the score is

announced.

7.3 If a dart falls out of the board after the total score has been announced, it does count,

but if a dart knocks another dart out, the fallen dart does not count.

 

ESCCDL Inc. - Playing Rules

7.4 If a dart is resting on top of another dart or darts, the point of such dart must be actually

touching the scoring surface to score the number at which it is pointing.

7.5 Only the player may withdraw his/her darts from the board and only after the Caller has

called the score. No score can be altered once the darts are withdrawn.

7.6 The Bulls-eye counts as fifty (50), also as double twenty-five (25), which if thrown when

a score of fifty (50) remains, shall be called as "Game Shot".

7.7 Any dart mistakenly thrown by a player, after scoring the required ‘double’ shall not

count as the respective leg, set or match is concluded by the dart scoring the required

double’.

8.0 Commencement Times.

8.1 All games are to commence at 7:45 p.m. with 15 minutes grace allowed; so all games

must start no later than 8:00 p.m. In the event of the non-appearance of a team or

refusal of a team to commence playing by this time the other team may claim a forfeit

game. For each additional nine (9) minutes of time that elapses after 8:00 p.m. the

other team may claim an additional forfeit game.

8.2 If a late start is agreed upon by both Captains, the team with the most points, at closing

time of the premises at which the game is being held, shall be declared the winner. If

this action is undertaken the actual starting time must be detailed on the reverse of the

score sheet and signed by both Captains.

9.0 Forfeits.

9.1 A three (3) minute time limit will be imposed on players to be on the oche, once their

name has been called to play. A player not present at the oche within the prescribed

time shall incur a penalty of the forfeiture of the first leg of that game, or the entire game

if it only consists of one (1) leg. Continued absence will incur the forfeiture of

succeeding legs of the game. This shall also apply to the start of the second or third

legs of a game following the completion of the previous leg.

9.2 Once on the oche a player shall have a maximum of three (3) minutes to throw three (3)

darts.

9.3 The committee shall be advised of any instances where forfeiture of games or legs has

taken place, including the full circumstances concerning the forfeiture. Disciplinary

action may be taken against offending players.

10.0 Dress of Play.

10.1 Footwear: Suitable footwear shall be worn at all times during play. Socks, stocking

feet, bare feet and thongs are considered inappropriate footwear.

10.2 Dress: Suitable dress must be worn at all times. Clubs and other venues within the

League may have specific dress requirements - these must be adhered to at all times.

It is considered inappropriate for the following clothing to be worn - work clothes

(overalls, etc.), shirts without collars, tank-tops, singlets, brief shorts.

11.0 Conduct.

11.1 All members of the League are to conduct themselves in a sporting manner and must

comply with all the rules and requests as laid down by the management of the various

venues and/or clubs within the League.

 

ESCCDL Inc. - Playing Rules

11.2 Any player believed to bringing the game or the League into disrepute should be

reported to the Committee, who will decide what action should be taken. Reports should

be made in writing within one week of the incident.

12.0 Relegation/Promotion.

12.1 The League shall implement a system of Promotion and Relegation at the conclusion of

each season. The CD shall determine which teams shall be promoted/relegated

dependent upon overall results at the conclusion of the season. This shall only apply if

the same team/s are registered to play the following season. If this rule cannot be

applied then the Contest Director and the Committee shall assess any new teams that

enter the League, together with any teams that re-register for competition, and formulate

the League divisions accordingly.

13.0 Individual Awards.

13.1 Best Team Person.

Each season the League shall award a trophy to the "Best Team-Person" of each

division according to votes lodged during the "Home and Away" season by the Captains

of competing teams.

Voting shall be recorded, either on the back of the score sheets or, on the forms

provided for the specific purpose by the Contest Director.

The Contest Director shall record all votes and the awards presented at the

Presentation Dinner at the end of the season.

Details of progressive voting will NOT be made available at any time during the conduct

of the season.

Team Captains shall award the votes for the opposition team on the night - this provides

for two (2) sets of votes for each game.

Votes shall be recorded on the basis of 3, 2, and 1. (i.e. The Captains choice for Best

Team-Person on the night receives three (3) votes, the second choice two (2) votes and

the third choice one (1) vote).

When attempting to determine the relevant Best Team-Person of a team at the

conclusion of the game the team Captains should use the following information as a

guide.

a. The contribution made by a player to his/her teams overall

performance (i.e. assistance in calling, marking, scoring, etc.).

b. Sportsmanship.

c. General demeanour (i.e. general conduct, sociability, etc.).

The order displayed does not necessarily impart any level of importance to any of the

suggested areas.

13.2 Most Valuable Player.

Each season the League shall award a trophy to the "Most Valuable Player" of each

division according to points won during the "Home and Away" season.

Points will be awarded for the following accomplishments on the Dart Board:

Winning the Singles by forfeit = 3 pts

Winning the Singles by pegging out = 6 pts

Winning the Doubles = 2 pts

Pegging the Doubles = 2 pts

Winning the Teams = 1 pt

Pegging the Teams = 2 pts

180’s = 1 pt

The Contest Director shall record all points won and the awards will be presented at the

Presentation Dinner at the end of the season.

 

ESCCDL Inc. - Playing Rules

Details of progressive points won will NOT be made available at any time during the

conduct of the season.

14.0 General.

14.1 Only the Caller and the Marker shall be in front of the oche during the conduct of a

game.

14.2 No players or persons are to stand close to a player whilst he or she is throwing so as to

cause them discomfort or to upset their throwing action.

14.3 Smoking and/or drinking, in front of or at the oche, by either the Caller, the Marker or the

Player, should be actively discouraged in order to prevent, either distraction to the player

during the course of his/her throw or possible damage to the venue/Club where the

game is being conducted.

14.4 Players names are to be written on the score sheet prior to the commencement of each

leg, and then placed on the scoreboard by the Captain of each team or the appointed

Marker. A player MUST be in attendance when his/her name is entered on the score

sheet and the scoreboard unless agreement contrary to this is reached between the

Captains. If any player arrives before the start of a leg he may be included in that leg.

The CD will determine competition formats each season however an example could be:

Leg 1 - one (1) x Triples game

Leg 2 - three (3) x Doubles game

Leg 3 - six (6) x Singles games.

Leg 4 - one (1) x Triples game.

14.5 All games shall be played to a zero conclusion i.e. No "Nearest the Bulls-eye" or no "No

Bust" decisions will be permitted.

14.6 To be eligible to play in the Final Series a players' name must appear, on the team

score sheets, in a minimum seven (7) of all Home and Away matches played during the

season.

14.7 If a players name is placed on the score sheet and score board and prior to the

commencement of the game, the player is called away due to emergency, then a

substitution, if available will be permitted.

14.8 During League competitions (i.e. Singles, Doubles, Triples etc.) and "Finals", throws of

the maximum possible (180), “Highest Finish” and “Highest Score” will be recognised for

end of season presentations. Awards for "Most Singles Wins" and "Most Tons Thrown”

will only apply to the Home and Away season.

14.9 A neutral umpire will be present at all Finals matches.

14.10 To be eligible to play in any League competitions during the season, apart from Home &

Away games (i.e. Singles, Doubles, Triples, etc.), players must have played in at least

three games. Restrictions in formulating Fixtures may cause the Contest Director to

waive this rule from time to time.

14.11 Wherever possible practice boards should not be positioned adjacent to the

Matchboard.

14.12 During the conduct of a game, when in the process of throwing for a peg-out, "zero"

scores need not be entered in the scorebooks.

14.13 In any week when a team has a scheduled "BYE", then that team will be credited with a

win and two (2) premiership points. The game result will be recorded as a simple

majority result i.e. if 11 games normally played result will be 6-5.

 

ESCCDL Inc. - Playing Rules

14.14 It is the responsibility of the Home Team to make the necessary arrangements in regard

to the provision of playing board/s, tables, seating, supper, etc.

14.15 Both team Captains are responsible for sending in the result sheet, for their team, from

the match. Failure to ensure that the sheet reaches the Contest Director NO LATER

THAN the Tuesday following the match will result in the loss of match points for the

offending team whether they won the match or not.

15.0 Competition Format

15.1 Division 1:

Singles will be played as Best of Three games of 501.

Doubles will be played as Best of One game of 601.

Team games of 3 or more players will be played as Best of One game

of 701.

15.2 Lowest placed Division – i.e. Division 3 or 4:

Singles will be played as Best of Three games of 301.

Doubles will be played as Best of One game of 401.

Team games of 3 or more players will be played as Best of One game

of 501.

15.3 All other Divisions – i.e. Division 2 or 3:

Singles will be played as Best of Three games of 401.

Doubles will be played as Best of One game of 501.

Team games of 3 or more players will be played as Best of One game

of 601.

15.4 Drawn Doubles:

This will be conducted on the following format. Partners will be "Drawn" by lot. The CD

for the event will decide on how many Sections of teams are required to formulate a

Round Robin contest (taking number of boards and games required to play into

account) with the winners of each Section contesting the Finals.

Example: 32 Pairs = 4 Sections of 8 pairs with the Winner of Section 1 playing the

Winner of Section 3 and the Winner of Section 2 playing the Winner of

Section 4 in the Semi Finals and the Winners of the Simi’s playing in the

Final.

16 Pairs = 2 Sections of 8 pairs with the Winner of Section 1 playing the

Winner of Section 2 in the Final

The preliminary rounds shall be played as 1 game x 501 and the finals as Best of Three

(3).

15.5 Nominated Triples:

This will be conducted as a team event and teams shall be, where possible, composed

of at least three (3) members (a reserve is allowable, therefore providing for a maximum

of four (4) players). If a team consists of four players then interchanging of players will

be permitted at the completion of each leg.

The competition shall be conducted on the following format:

The CD for the event will decide on how many Sections of teams are required to

formulate a Round Robin contest (taking number of boards and games required to play

into account) with the winners of each Section contesting the Finals.

 

ESCCDL Inc. - Playing Rules

Example: 16 Teams = 2 Sections of 8 teams with the Winner of Section 1 playing

Winner of Section 2 in the Final.

The preliminary rounds shall be played as 1 game x 701 and the finals as Best of Three

(3).

15.6 President's Trophy:

If the Draw allows for one (I) night during the season to be set aside for the playing of

the President's Trophy - this event will be conducted on a Divisional basis and will be a

teams event for six (6) players (reserves are allowable but cannot interchange during a

competition round). To provide for an even competition handicaps shall be applied to all

teams and shall be determined from League standings immediately prior to

commencement of this competition. The event shall be conducted on a Round Robin

format. The total number of darts thrown by the winning team in each game shall be

recorded. The winners of this competition shall be the team with the most wins and, in

the event of a tie, the least number of darts thrown to achieve the result.

In the event the draw does not allow for the Presidents Trophy event to be held, the

following format will be used to decide the winning teams.

1. The Nominated Triples, Drawn Doubles and Singles Knockout events will be used to

determine the winning team/s of the Presidents Trophy by allocating points to all players

that participate in these events and extra points for each round a player/team wins. (The

points won by six (6) players per team will be used to decide which team wins the

Presidents Trophy)

2. Each player that plays in these events will receive 2 points for the team they are

registered with.

3. As the Nominated Triples and Drawn Doubles can contain players from different teams

in their respective divisions an extra point will be awarded to each player in the team for

each round they win.

4. For the Singles Knockout each player will receive an extra point for each round they win.

15.7 Finals.

In the case of 2 or more Teams finishing the Home and Away Season with the exact

games won/lost/drew/for/against/%/points score (i.e. equal position on the ladder) a

deciding Triples game will be played to determine the final ladder positions prior to the

commencement of the Finals.

This/these game/games will be played on the first night of the Finals.